Designing a world beyond streaming.
Designing a world beyond streaming.
Building Favorited to be the future of live content and creator worlds.
Building Favorited to be the future of live content and creator worlds.
THE LORE
THE LORE
A history lesson.
A history lesson.
Centuries ago, explorers didn’t just discover new places — they built worlds. Places with their own rules, their own economies, and their own cultures. The difference between a map and a world is that a world is alive. It has meaning, story, and progression. In France, the Eiffel Tower, Louvre museum, and the Olympics is part of what gives its country culture. That's what we are building here at Favorited.
Centuries ago, explorers didn’t just discover new places — they built worlds. Places with their own rules, their own economies, and their own cultures. The difference between a map and a world is that a world is alive. It has meaning, story, and progression. In France, the Eiffel Tower, Louvre museum, and the Olympics is part of what gives its country culture. That's what we are building here at Favorited.



THE GAP
THE GAP
No sense of dimension.
No sense of dimension.
Today, our social apps are maps. They’re useful, but they’re flat. You open Twitch or Discord, and you browse — but there’s no progression, no story, no sense that you’re part of a living world. We think that’s about to change.
Today, our social apps are maps. They’re useful, but they’re flat. You open Twitch or Discord, and you browse — but there’s no progression, no story, no sense that you’re part of a living world. We think that’s about to change.



NEW HORIZONS
NEW HORIZONS
Beyond streaming.
Beyond streaming.
Favorited isn’t just a streaming app. It isn’t just social. It’s a world closer to an MMO (multiplayer-online-virtual) where people can earn coins, trade items, play games, and compete to be at the top of their leaderboards through world mechanics. This invites mechanics of gamification beyond a linear world we can imagine.
Favorited isn’t just a streaming app. It isn’t just social. It’s a world closer to an MMO (multiplayer-online-virtual) where people can earn coins, trade items, play games, and compete to be at the top of their leaderboards through world mechanics. This invites mechanics of gamification beyond a linear world we can imagine.



LET'S CHAT
More coming soon.
Designing for the live and creator space pushes me to craft experiences that help creators do their best work.
As a creator myself, I feel a deep responsibility and empathy to get this right.
Designing for the live and creator space pushes me to craft experiences that help creators do their best work. As a creator myself, I feel a deep responsibility and empathy to get this right.
Designing for the live and creator space pushes me to craft experiences that help creators do their best work. As a creator myself, I feel a deep responsibility and empathy to get this right.











